Module:Icon
This module displays an icon depending on the code it is given. It implements Template:Icon. Template:High-risk Template:Module rating
Usage
From wikitext
From wikitext this module should be used via Template:Icon. Please see the template page for documentation.
From Lua
To use this module from another Lua module, first load it:
<syntaxhighlight lang="lua"> local mIcon = require('Module:Icon') </syntaxhighlight>
Then you can make icons with the _main function.
<syntaxhighlight lang="lua"> mIcon._main(args) </syntaxhighlight>
The args variable is a table of arguments. This corresponds to the parameters accepted by Template:Icon - please see the template page for parameter documentation.
Data
The icon data is stored at Module:Icon/data. See the instructions there for how to add and remove icons.
-- This module implements [[Template:Icon]]. local data = mw.loadData('Module:Icon/data') local p = {} function p._main(args) local code = args.class or args[1] local iconData if code then code = code:match('^%s*(.-)%s*$'):lower() -- trim whitespace and put in lower case iconData = data[code] end if not iconData then iconData = data._DEFAULT end return string.format( '[[File:%s%s|%s|link=]]', iconData.image, iconData.tooltip and '|' .. iconData.tooltip or '', args.size or '16x16px' ) end function p.main(frame) local args = {} for k, v in pairs(frame:getParent().args) do args[k] = v end return p._main(args) end return p