Module:Sports table/Badminton individual
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-- Style for football tables local pp = {} function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno') -- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '165' local sort_text = '' local sort_table_val = Args['sortable_table'] or 'no' if yesno(sort_table_val) then sort_text = 'sortable' end table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table -- Custom header options local draw_head_text = Args['draw_header'] or '<abbr title="Drawn">D</abbr>' local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>' local team_head_text = Args['team_header'] or 'Team' local loss_first = Args['loss_before_draw'] or false -- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local show_points, show_perc = false ranking_style = string.lower(ranking_style) if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then -- Based on wins elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage show_perc = true else -- Based on points show_points = true end -- Use points instead of goals for/against local for_against_style = Args['for_against_style'] or 'matches' local fa_letter, fa_word_sing, fa_word_plur local hide_for_against = false -- Use points instead of point for/against local game_for_against_style = Args['game_for_against_style'] or 'games' local gfa_letter, gfa_word_sing, gfa_word_plur local hide_game_for_against = false -- First convert to lower case if it is a string for_against_style = string.lower(for_against_style) if game_for_against_style=='g' or game_for_against_style=='game' or game_for_against_style=='games' then gfa_letter = 'G' gfa_word_sing = 'Game' gfa_word_plur = 'Games' elseif game_for_against_style=='none' then hide_game_for_against = true else gfa_letter = 'G' gfa_word_sing = 'Game' gfa_word_plur = 'Games' end -- Whether to use goal ratio (goal average) instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local do_ratio = false -- True if exist, false otherwise if yesno(use_ratio_val) then do_ratio = true end -- Whether to use goal percentage instead local use_percentage_val = Args['use_goal_percentage'] or 'no' local do_percentage = false -- True if exist, false otherwise if yesno(use_percentage_val) then do_percentage = true end -- Use points instead of point for/against local point_for_against_style = Args['point_for_against_style'] or 'points' local pfa_letter, pfa_word_sing, pfa_word_plur local hide_point_for_against = false -- First convert to lower case if it is a string for_against_style = string.lower(for_against_style) if point_for_against_style=='p' or point_for_against_style=='match' or point_for_against_style=='points' then pfa_letter = 'P' pfa_word_sing = 'Point' pfa_word_plur = 'Points' elseif point_for_against_style=='none' then hide_point_for_against = true else pfa_letter = 'P' pfa_word_sing = 'Point' pfa_word_plur = 'Points' end -- Whether to use goal ratio (goal average) instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local do_ratio = false -- True if exist, false otherwise if yesno(use_ratio_val) then do_ratio = true end -- Whether to use goal percentage instead local use_percentage_val = Args['use_goal_percentage'] or 'no' local do_percentage = false -- True if exist, false otherwise if yesno(use_percentage_val) then do_percentage = true end -- Initialize local tt = {} tt.count = 0 -- Up by one after every call tt.tab_text = t -- Actual text -- Actual headers tt = p_sub.colhead(tt,20,pos_label) -- Position col -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,20,group_head_text) -- Group col end tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col tt = p_sub.colhead(tt,20,'<abbr title="Played">Pld</abbr>') -- Matches played col if full_table then tt = p_sub.colhead(tt,20,'<abbr title="Won">W</abbr>') -- Win col if loss_first then tt = p_sub.colhead(tt,20,'<abbr title="Lost">L</abbr>') -- Loss col else tt = p_sub.colhead(tt,20,'<abbr title="Lost">L</abbr>') -- Loss col end if not hide_game_for_against then tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_plur..' for">'..gfa_letter..'F</abbr>') -- For col tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_plur..' against">'..gfa_letter..'A</abbr>') -- Against col if do_ratio then tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_sing..' ratio">'..gfa_letter..'R</abbr>') -- Ratio col elseif do_percentage then tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_sing..' percentage">%</abbr>') -- Percentage col else tt = p_sub.colhead(tt,20,'<abbr title="'..gfa_word_sing..' difference">'..gfa_letter..'D</abbr>') -- Difference col end if not hide_point_for_against then tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_plur..' for">'..pfa_letter..'F</abbr>') -- For col tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_plur..' against">'..pfa_letter..'A</abbr>') -- Against col if do_ratio then tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_sing..' ratio">'..pfa_letter..'R</abbr>') -- Ratio col elseif do_percentage then tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_sing..' percentage">%</abbr>') -- Percentage col else tt = p_sub.colhead(tt,20,'<abbr title="'..pfa_word_sing..' difference">'..pfa_letter..'D</abbr>') -- Difference col end end end end if show_points then tt = p_sub.colhead(tt,20,'<abbr title="Points">Pts</abbr>') -- Points col elseif show_perc then tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>') -- Win percentage col end if full_table then tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end return tt end function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno') -- Get custom/default options for in table local win_points = tonumber(Args['winpoints']) or 1 local loss_points = tonumber(Args['losspoints']) or 0 -- Order of draws and losses -- local loss_first = Args['loss_before_draw'] or false -- Get some input local wins = tonumber(Args['win_'..team_code_ii]) or 0 local losses = tonumber(Args['loss_'..team_code_ii]) or 0 local mfor = tonumber(Args['mf_'..team_code_ii]) or tonumber(Args['mf_'..team_code_ii]) or 0 local maig = tonumber(Args['ma_'..team_code_ii]) or tonumber(Args['ma_'..team_code_ii]) or 0 local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['gf_'..team_code_ii]) or 0 local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['ga_'..team_code_ii]) or 0 local pfor = tonumber(Args['pf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0 local paig = tonumber(Args['pa_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0 local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0 local hth_local = Args['hth_'..team_code_ii] or nil -- Then calculate some values local matches = wins + losses local points = win_points*wins + loss_points*losses + s_pts --Some sports use draw as well local win_perc = '' if matches == 0 then -- Escape for zero matches win_perc = '—' else win_perc = mm._precision_format((2*wins) / (2*matches), 3) if losses > 0 then -- Drop the leading zero (from the string) win_perc = string.sub(win_perc,2,string.len(win_perc)) end end -- Show for/against local for_against_style = Args['for_against_style'] or 'goals' local hide_for_against = false for_against_style = string.lower(for_against_style) if for_against_style=='none' then hide_for_against = true end -- Comparison of for against local mcomp -- Whether to use goal ratio (goal average) or goal percentage instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local use_percentage_val = Args['use_goal_percentage'] or 'no' local skip_sign if yesno(use_ratio_val) then -- Now it is the goal ratio/goal average if maig == 0 then mcomp = '—' else mcomp = mm._precision_format(gfor / gaig, 3) end elseif yesno(use_percentage_val) then -- Now it is the percentage if maig == 0 then mcomp = '—' else mcomp = mm._precision_format(100 * gfor / gaig , 1) end else -- It's match difference mcomp = mfor - maig -- Formatting with signs if mcomp>0 then mcomp='+'..mcomp elseif mcomp < 0 then mcomp='−'..-mcomp end end local gcomp -- Whether to use goal ratio (goal average) or goal percentage instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local use_percentage_val = Args['use_goal_percentage'] or 'no' local skip_sign if yesno(use_ratio_val) then -- Now it is the goal ratio/goal average if gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(gfor / gaig, 3) end elseif yesno(use_percentage_val) then -- Now it is the percentage if gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(100 * gfor / gaig , 1) end else -- It's match difference gcomp = gfor - gaig -- Formatting with signs if gcomp>0 then gcomp='+'..gcomp elseif gcomp < 0 then gcomp='−'..-gcomp end end local pcomp -- Whether to use goal ratio (goal average) or goal percentage instead local use_ratio_val = Args['use_goal_ratio'] or 'no' local use_percentage_val = Args['use_goal_percentage'] or 'no' local skip_sign if yesno(use_ratio_val) then -- Now it is the goal ratio/goal average if paig == 0 then pcomp = '—' else pcomp = mm._precision_format(gfor / gaig, 3) end elseif yesno(use_percentage_val) then -- Now it is the percentage if paig == 0 then pcomp = '—' else pcomp = mm._precision_format(100 * gfor / gaig , 1) end else -- It's match difference pcomp = pfor - paig -- Formatting with signs if pcomp>0 then pcomp='+'..pcomp elseif pcomp < 0 then pcomp='−'..-pcomp end end -- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist -- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local rank_points, rank_perc = false local win_fw, win_string ranking_style = string.lower(ranking_style) if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage rank_perc = true win_fw=ii_fw win_string = '' else -- Based on points rank_points = true win_fw=ii_fw win_string = '' end -- Row building table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played if full_table then table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won if loss_first then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost else table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost end if not hide_for_against then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- GF table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- GA table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Game comparison table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pfor..'\n') -- PF table.insert(t,'| style="'..ii_fw..bg_col..'" |'..paig..'\n') -- PA table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..'\n') -- Point comparison end end if rank_points then -- Add − for negative point totals if points<0 then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\n') else table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n') end elseif rank_perc then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n') end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end function pp.status(Args) -- Declare status options -- ------------------------------------------------------------ -- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- ------------------------------------------------------------ local status_code, status_called = {} status_code = { A='Advance to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', N='Did not start', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated', R='Relegated', T='Qualified, but not yet to the particular phase indicated', X='?', Y='?', Z='?'} status_called = { A=false, C=false, D=false, E=false, G=false, H=false, N=false, O=false, P=false, Q=false, R=false, T=false, X=false, Y=false, Z=false} local status_letters = 'ACDEGHNOPQRTXYZ' -- Status position (before or after read and default) local stat_pos_val = Args['status_pos'] or '' local status_position = 'after' -- Default location stat_pos_val = string.lower(stat_pos_val) if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end -- Read in custom status options if Args['status_text_X'] then status_code.X = Args['status_text_X'] end if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end return pp